![]() ![]() Star Wars Jedi Knight: Jedi Academy is available now on PC, Nintendo Switch, PlayStation 4, and the original Xbox. The game is extensive and although unfinished, players can certainly look on and watch the mod’s progress with great interest. ![]() ![]() It also introduces 20 new weapons as well as over 80+ unique hilts for single, dual, and double-sided lightsabers. It also features 240 characters that are playable or can act as NPCs (including bounty hunters and Mandalorians). The mod features over 190 maps from all the Star Wars eras and features custom maps. Calling that a massive undertaking is an understatement and the mod is every Star Wars nerd’s ultimate fantasy. The mod, in essence, is a total conversion mod that attempts to bring together all the locales and characters from the entire Star Wars saga, from the movies to the earlier stories, including KOTOR and TV shows. Though the player was limited to just a few iconic Force powers, these abilities added quite a bit of variety to the combat, with some of the most satisfying moves being those that also integrated the lightsaber, such as Force pull being used to drag and impale a Stormtrooper.One of the most ambitious (and unfinished) works in Star Wars, if not gaming history, is Knights of the Force 2.1. One of Jedi Fallen Order's strongest gameplay elements was its implementation of Force powers. Although it may be a little tricky to include while maintaining a reasonable age rating, Jedi Fallen Order 2 would certainly set itself apart from its predecessor by having some form of dismemberment, no matter how blood-less. While this was likely done to retain a T rating, for some fans, this lack of dismemberment made the lightsaber combat feel a little unrealistic, with some comparing the lightsaber to a baseball bat as opposed to a burning-hot blade capable of cutting through the toughest metals. Leading up to, and following, the original game's launch, some Star Wars fans expressed their disappointment that the dismemberment mechanics from previous games weren't in Jedi Fallen Order. Bringing these lightsaber stances to Jedi Fallen Order 2 would add quite a bit of variety to the game's combat, with the player having to strategize when to use certain forms against specific enemy types. In Jedi Outcast, three stances were available: a fast form, a standard form, and a heavy form, which put damage ahead of speed. To give even more variation to combat, Jedi Fallen Order 2 could reintroduce lightsaber stances, taking the basic idea from Jedi Outcast and modernizing it. This would also let players customize their lightsaber even further, which has always been a beloved aspect of Star Wars games. Jedi Fallen Order 2 should make dual-wielding a fully-fledged third combat style, along with the single-bladed and double-bladed variants that have their own unique movesets. Dying creatures dont hit on death 1K Improvement on level design and exploration. Blocks bars on enemies dont fill up again. While the original technically allowed players to do this, it was only for a single move. 5,355 votes 1.3K Fast travel to meditation points after completing objective on planet) 1.5K Better customization overall in regards to outfits, ship skins, BD-1, etc 456 Combat: More efficient parries/blocking. One of the ways in which a sequel could improve upon the original's lightsaber combat is by giving the player the ability to dual-wield lightsabers. Regardless of personal preference, a sequel to Jedi Fallen Order should definitively set the bar for future Star Wars titles. While many fans do consider Star Wars: Jedi Fallen Order to have set the bar for lightsaber combat, a portion of fans still cite Jedi Outcast and Academy as the better-feeling experiences. Further, by giving players the ability to switch between single-bladed and double-bladed attacks on the fly, Jedi Fallen Order offers the greatest range of attacks in any Star Wars melee-focused game. By putting an emphasis on purposeful attacks, blocks, and parries, Jedi Fallen Order delivers some of the most grounded lightsaber combat across the entire Star Wars franchise. Jedi Outcast and Jedi Academy raised the bar so high, in fact, that it would take 16 years before Star Wars: Jedi Fallen Order would knock it off its pedestal (and to some fans, it still hasn't). These sequels really set the bar for lightsaber combat, with responsive controls and animations as well as a variety of possible attacks that made the player feel like a true Force-user. The sequels to Jedi Knight continued to innovate on lightsaber combat, with Jedi Outcast introducing lightsaber stances that affected the speed and strength of a swing, and Jedi Academy introducing dual-wield and double-bladed lightsabers. Though swinging the lightsaber still felt a little weightless, automatically deflecting blaster bolts and slicing off Stormtroopers' limbs went a long way in capturing how fans thought a lightsaber would feel to wield. Star Wars Dark Forces 2: Jedi Knight was one of the first Star Wars titles that gave players their own lightsaber and set of Force powers. As Star Wars games headed into the realm of 3D, lightsaber combat started to feel a little more like its on-screen counterpart. ![]()
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